SEGA:: Sonic CD

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SEGA:: Sonic CD

Beitrag von Gast am Do 25 Aug 2011, 17:10



---------------------~Informationen~---------------------

Titel: Sonic CD
Plattform: SEGA CD (1993), PC CD-Rom (1996), PSN, XBox Live, Windows Phone, PC Digital Download, iPhone, iPad, iPod touch und Android
Spieler: 1 Spieler
Publisher: SEGA


---------------------~Pressemitteilung~---------------------

METAL SONIC! AMY-ROSE! ROBOTS! IT CAN ONLY BE SONIC CD

LONDON & SAN FRANCISCO — 25th August, 2011 —SEGA® Europe Ltd. and SEGA® of America, Inc. today announced that Sonic CD™ will debut on mobile phones and consoles everywhere. Originally released for the MEGA CD™ system in 1993 and with Metal Sonic and Amy Rose making their introduction, Sonic CD is coming to digital platforms with music from the original Japanese soundtrack. The beloved prequel to Sonic The Hedgehog 4 ™ Episode I is coming to iPhone® and iPod® touch, iPad®, Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, PlayStation® Network, PC Digital Download, Android and Windows Phone 7 and will be available for download this winter.

“Ask any Sonic fan to name their favourite games, and Sonic CD always ranks near the top of their lists,” said Haruki Satomi, Vice President of Digital Business at SEGA. “Sonic CD marks an important chapter in Sonic’s history, bridging the gap between his oldest adventures and his new digital exploits like Sonic The Hedgehog 4 Episode I. We’ve made sure the re-mastered edition has everything that Sonic fans want to see with all of the original colourful classic zones.”

Following the classic story of the original, Sonic CD sees Dr Eggman plan to cause chaos and take control of the future by stealing Times Stones from the Little Planet. Sonic must speed through levels and travel through time whilst fending off Eggman’s robots to recover the Time Stones, and save Amy Rose from his mechanical twin, Metal Sonic! This fast-paced game will return with brand new features including enhanced widescreen graphics, iOS features, Xbox LIVE Achievements, PSN Trophies, PC Achievements and more.

For more information on Sonic CD, please visit SEGA ::

For press assets please visit Sega PressVault. For more news, follow SEGA on Twitter @sega or “like” us on Facebook Sega | Facebook.

About SEGA® Europe Ltd.
SEGA® Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGA® Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA’s global website site is located at SEGA ::.

About SEGA® of America, Inc.
SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America’s Web site is located at SEGA ::.
Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies.
Spins
Premiere
that Sonic CD™ will make be introduced to consoles and mobile phones everywhere.



---------------------~Trailer~---------------------




MfG
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Re: SEGA:: Sonic CD

Beitrag von Gast am Sa 27 Aug 2011, 21:06

---------------------~Update~---------------------

Die Wii-Besitzer sollten sich gewundert haben, als bei den gelisteten Plattformen die Nintendo Konsole nicht vermerkt war. Nun wurde der Grund zu der ganzen Sache endlich aufgeklärt:

In an excuse that carries a whiff of that old “the SNES doesn’t have the technology to render blood” chestnut, Sega has explained that the WiiWare platform lacks the chops necessary to replicate the CD-quality sound of the technologically-mindblowing-circa-1993 original – so, no Sonic CD for Wii owners.

Quelle: gamesradar.com

Zusammenfassung: Die CD Soundqualität würde die 40MB File Grenze überspringen, weswegen eine Release auf dieser Plattform nicht in Frage kommt. Alternativ könnt ihr aber das Game via Sonic Gems Collection (GameCube) zocken Wink


Christian Whitehead (aka "The Taxman") hat im Sonic Retro Board angekündigt, man könne in Sonic CD zwischen dem Super Peel Out oder dem Sonic 2 Spin Dash wechseln.

Außerdem gibt es ein kleines Interview, welches von einem Sonic Stadium / Sonic Retro Member durchgeführt wurde. Der Ansprechpartner ist Ken Balough und diese Informationen sind nun bekannt:

SONIC 2 SPIN DASH AND MUSIC

Regarding the functionality of the Sonic 2 spindash, Riley said that the feature could still be removed from the final game if it is found to cause problems within the game, going on to say that developers shouldn’t talk about features so early on for this reason.

More on that point, when asked about the inclusion of the U.S. soundtrack, Riley stated that it is not currently planned for use in the full release, due to licensing issues in using Spencer Nilsen’s soundtrack. However, Sega is trying to work around that and come up with a solution. Meaning, if an agreement is reached, this may include paid DLC, if the game can support it. For now, the game is International soundtrack only.

DOING THE TIME WARP IN THE TIMELINE

When asked about the curious use of Sonic 4 assets in the reveal trailer for the game, Riley confirmed that Sega has retrofitted Sonic CD‘s place in the timeline as after Sonic 3 and Knuckles but before Sonic 4: Episode 1. The rationale behind this was that Sonic CD’s developers never put any direct mention of Sonic CD‘s place in the timeline.

Even if a slight nod to its place exists within the original game itself.

So how exactly does this work? When Sonic CD is released later this year and Sonic 4: Episode 2 is announced, there will be a trailer where Sonic escapes from his time-travelling detour. In all the Sonic 4 trailers, Sonic is chasing Eggman from the left of the screen to the right. In the Sonic CD trailer, there’s a signpost instead, and when he hits it, he takes a detour and does the story of Sonic CD. Once his CD adventure is over, his detour ends, and he goes onto Sonic 4: Episode 2, coming out sometime next year.

Wait… so Sonic 4: Episode 1 happens, Sonic CD, then Sonic 4: Episode 2? I guess this fits with the whole “after Sonic 3 and Knuckles” thing, but wouldn’t this technically make it a side-sequel to Sonic 4: Episode 1 then? Just hit me with the Hazama cameo. Blast you and your odd time travel logic, Sega!

Opinion injection aside, there’s one more point that was tackled.

SONIC 4: EPISODE 2 RUNNING ON THE RETRO ENGINE?

With The Taxman’s earlier details revealing that Sega now owns a license to his Retro Engine, used to power the popular fan game Retro Sonic Nexus, fan speculation rocketed if Sonic 4: Episode 2 will throw away the criticized physics engine it used in favor for the Retro Engine.

And with the precision of Sonic shooting down one of Eggman’s many airships, Riley responded with a flat “No,” continuing by saying that Sonic 4 “will never” use the Retro Engine because the code base is incompatible with the existing Sonic 4 engine, which they are still using for Episode 2.

Hopefully with quite a few tweaks and lessons learned from Sonic Generations. I know, opinion injection again. My apologies.

Quelle: Christian Whitehead Confirms Sonic CD Port Involvement, SEGA Gives More Details | The Sonic Stadium


Zusammenfassung:
  • Sollte die Implementierung des Sonic 2 Spin Dash irgendwelche Probleme verursachen, wird dieses Feature wieder entfernt.
  • Es wird keinen US-Soundtrack geben, daher ist es dieses Mal International geregelt. Allerdings wird noch nach einer Lösung gesucht, da Spencer Nilson die Lizenz besitzt.
  • Nun wurde endlich die Reihenfolge der Games geregelt: Sonic CD kommt nach Sonic & Knuckles, aber vor Sonic the Hedgehog 4: Episode I. Vorher wurde nie eine exakte Angabe zum Geschichtsverlauf genannt.
  • Sonic the Hedgehog 4: Episode II wird nicht die Retro Engine nutzen, die für Sonic CD verwendet wird, de die Codes nicht kompatibel miteinander seien.



Edit:


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Re: SEGA:: Sonic CD

Beitrag von Gast am Fr 16 Sep 2011, 16:16

Auch für die Sonic CD Re-Release gibt es neue Screenshots, die auf der Produktseite von SEGA of Europe geupdatet wurden.



Nebenbei wurde von SEGA bestätigt, dass das Game auf jeden Fall Achievements enthalten wird, aber nicht nur für PSN und XBox Live Arcade. Ebenso kann man bei der PC-Version via Steam Erfolge ergattern und das Windows Phone 7 wird ebenfalls das XBox 360 Leaderboard unterstützen.



Mit freundlichen Grüßen

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